Junes journey game: We live on an incredible journey. The journey of creativity, associated with imagination, and self-satisfaction. This particular journey is the journey related to designing and developing a video game.
We now need to start fashioning the content for the different amounts that the player needs to undergo for him to claim back his Kingdom.
Junes journey game: So, We think that the starting degree, or level 1, will undoubtedly place the hero somewhere within the forest between the location wherever he was kept and been trained in secret and one of the smaller sized villages in the outskirts from the Kingdom. The hero will be on his way to enter the town when he meets the initial Guardian. The Guardian can advise the hero to carry out a few tasks before carrying on his path.
Throughout the venture in the first levels, he will collect necessary information he will be using later through the entire game.
So the question now could be, what should some of these collectables be? How will they become realized in the gameplay and just how will they be interconnected to the overall gaming encounter?
Junes journey game – I believe that we need to have a map that will be utilized throughout the game to guide the gamer on his/her quest. The actual plan will probably change-over-time as more pieces tend to be gathered throughout the game. This might be achieved in several different indicates: (1) the original method will have limited information to steer the user only for that particular degree and mission objectives so that as he progresses throughout the video game, the program can also uncover more details, etc… (2)
The original map is partitioned into several smaller plans that this player needs to find through his/her quest in the game. This can give yet another adventure similar to experience to the player, searching and finding the road collections throughout the gameplay to meet their overall mission purpose.
Junes journey game: Other items could cover anything from hidden treasures to religious books that provide the player with a more in-depth insight into the family history and the events that may have occurred in the past. Of course, the prize will be used for variety and recruitment of allies and other soldiers throughout the gameplay.
Of course, he will also be capable of picking a few goodies to make them into his products for later use.
Junes journey game: Naturally, we need to involve collecting new ways of safeguarding and fighting with our person. So swords and glasses are going to be a big part of the gameplay. There is also going to be potions along with magic. These items will be needed to enhance the gameplay and supply strategic thinking by the customer to defeat a particular adversary.
Advancing to the next level. Now, he’s more knowledge of the past and has a few goodies in the inventory… ROCK ON! The particular journey continues. He starts off going down the path to the 1st village.
Junes journey game: Entering the community, no one, knows who he or she is; therefore, everyone is very mindful of him, and virtually ignore him. One of the primary essential parts of this level could be for the hero to stumble-upon another friendly character that may give him more intelligence and guidance. This is one of many better-known merchants inside the village that has been around and possesses seen the devastation in the Kingdom due to the infamous struggles and the brutal rampage from the ORCs.
Junes journey game: The Merchant happens to be a very close friend to Maximillian’s father, King Vittorio. At first, he does not recognize the particular young Maximillian. Still, from a few glances and the original exchange, he starts to distinguish him, and great enjoyment and happiness overcome the pup. At this point, the player begins socializing with the Merchant, and the Reseller is the main supporting character to help Maximillian get to another level.
The question again here’s what these new major information points are? A better type of the map perhaps? Considerably more treasure hunting? More riddles to solve to get to the gem? Have they improved fighting gear? Why not the actual weapons of a night? More Inventory Items?
Junes journey game: Conceivably, a new set of the map will likely be given to the hero, illustrating some hidden lobby to the internal Kingdom. Also, the marked-up locations connected with points of interest. Throughout the journey, organic meat comes across some hostility posted by character classes. This is where often the hero needs to show his / her ability to defend and deal with his foes. The level of resistance could be of the Barbarian School.
Which brings me to another point. How many different class/character types do we have amongst people? Well, the following are the class sorts which I have been thinking about and also brainstorming about:
The Resident Class: These are your subject matter in the Kingdom. They are the residents of the Kingdom. They consist of the peasants, the maqui berry farmers, the merchants, and so on.
The Barbarian Class: These are generally tribes with no principles, and understand no principles and law! They are combating machines, and the only factor they care about is, looting, lust, and more looting.
Junes journey game – Often the ORC Class: The ORCs are beastly animals living alongside humanity for many generations. They are a residential district within themselves, and their key objective is to collect yellow metal and other treasures. They will head over to great wars to get their materials, and they will demolish and burn down commune towns and Kingdoms to get what they want.
The Junes journey game – The Dwelling Dead: The Living Inactive, is a secret weapon with the Evil King Maarten and the Wizard Darnell. These are gotten soldiers who have been kept living by the magic of Darnell. They are the second line of safeguard in the new Evil Empire, and they are very deadly when one is trapped in a selection of them.
The Dead Navy: Another one of Darnell’s magic formula weapons. These are also decreased soldiers that were going to become the Living Dead. Nevertheless, the magic did not work as properly, and they turned into living skeletons. Not as powerful as the Existing Dead, but still deadly in a group.
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